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1. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
CCP Delegate Zero wrote: Omnathious Deninard wrote: So, what will happen to the 50mm reinforced steel plate BPOs and the micro shield extender BPOs? Good question, the plan is to update the 50mm blueprints to 100mm plate prints. As these ...
- by Berluth Luthian - at 2015.05.21 13:35:56
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2. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Dual SSE > 1 MSE for everything but Cpu
- by Berluth Luthian - at 2015.05.21 04:58:00
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
A carrier in triage with EWAR immunity is a link that won't be broken unless capped out or killed. You can then target the enemy and damp/jam through their whole fleet while your triage link remains. The question I don't know if I've seen answere...
- by Berluth Luthian - at 2015.04.02 13:57:45
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4. [Suggestion] Webs/TP and Sig EWAR Change? - in Player Features and Ideas Discussion [original thread]
So I was thinking about how we could maybe make TP a little more of a small gang EWAR module. Then it occurred to me...what if webifiers had some kind of modifier based on sig radius. You could justify this practically by saying the webs have 'mor...
- by Berluth Luthian - at 2014.05.30 17:43:00
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5. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Biggest isk sink in Kronos = much higher spending on jump clones?
- by Berluth Luthian - at 2014.05.21 18:09:00
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6. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
What about jump drive rigs that increase range or efficiency?
- by Berluth Luthian - at 2014.05.19 16:31:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Will they get new stations?
- by Berluth Luthian - at 2014.05.12 16:26:00
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8. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Nick Starkey wrote: So in general, none of these changes actually address the issues in FW at all. Cloaks and warp core stabilizers were never the problem at hand, they were simply a symphom of a larger issue: the fact that it's more profitable...
- by Berluth Luthian - at 2014.05.09 13:34:00
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9. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down? Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed pl...
- by Berluth Luthian - at 2014.05.09 12:53:00
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10. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
What if we could hack a plex to take off between ~50% off the plexing time? It would come at the cost of needing at least one hacking ship, the difficulty of the hack would be dependent on the plex size and vary a little bit. Failed/quit hacks cou...
- by Berluth Luthian - at 2014.05.09 12:43:00
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11. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Could we get a ballpark reprate that the NPCs will be changing to for frigs/destroyers/cruisers/BCs? I think the NPC stats have been left out of SDEs recently. Something like 20/25/40/60 HP/s would be reasonable.
- by Berluth Luthian - at 2014.05.09 12:36:00
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12. Dust PC Bonuses and Summer Indy Changes - in Player Features and Ideas Discussion [original thread]
Will the current planetary conquest bonuses carry over through to the new patch so that, for example, the current owners in Molden Heath could get a bunch of teams to come into their manufacturing systems, and then use the cheaper POS fuel and red...
- by Berluth Luthian - at 2014.05.06 14:33:00
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13. Meta Module Rebalancing Design Proposal - in Player Features and Ideas Discussion [original thread]
So the Design Session at FF suggested a way forward with meta module rebalancing. One of their design hopes was one day having all meta modules be manufacturable. http://i.imgur.com/BkRq41M.jpg I think a simple way of going about doing this wo...
- by Berluth Luthian - at 2014.05.01 17:39:00
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14. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
What if fuel cost was a little more logarithmically tied to distance jumped? Boost all jump ranges by 10-25% Reduce jump fuel volume by 50-75% Scale jump fuel cost by balancing efficiency of distance so that... Jumping about 25% of current rang...
- by Berluth Luthian - at 2014.04.29 14:54:00
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15. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
I've been thinking about Bushido fits to defend planetary satellites...or like objectives...hmmmm. How about letting us overheat our damage mods then!!
- by Berluth Luthian - at 2014.04.28 19:43:00
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16. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Black Ops destroyers or BCs?
- by Berluth Luthian - at 2014.04.25 17:02:00
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17. Anti-Cyno Point? - in Player Features and Ideas Discussion [original thread]
What would you think about a type of point module that would have the ability to prevent a cyno from being launched and/or turn off a cyno. The drawbacks: fairly large CPU/PG requirement (more than most frigate T2 long range weapons) and then so...
- by Berluth Luthian - at 2014.04.23 15:33:00
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18. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large cha...
- by Berluth Luthian - at 2014.04.08 04:33:00
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19. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
Drone Repair Augmentors will help them as well?
- by Berluth Luthian - at 2014.01.30 14:49:00
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20. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Can CONCORD see me do illegal things near this MSU? Also, CONCORD scrams you right? So you couldn't micro jump away?
- by Berluth Luthian - at 2014.01.06 19:01:00
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